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In 2013, researchers at the artificial intelligence research company DeepMind in London set out to create a system of AI networks that could master any Atari game. And they had excellent results, with their system outperforming skilled humans at exponential rates. However, one game with some novel gameplay characteristics, Montezuma’s Revenge (1984), left the system totally stumped, unable to score a single point. This delightfully retro animation explores how the DeepMind team was finally able to conquer the game by borrowing concepts from human psychology. Further, the video explores the ways in which AI development remains a deeply human enterprise that demands our creative guidance, even as AIs increasingly outperform us at certain tasks.
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Film and visual culture
Our world has very different contours when a millimetre is blown up to a full screen
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War and peace
A frontline soldier’s moving account of the fabled ‘Christmas truce’ of 1914
12 minutes
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Bioethics
What a 1970 experiment reveals about the possibility and perils of ‘head transplants’
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History of technology
Replicating Shakespearean-era printing brings its own dramas and comedy
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Animals and humans
The wild tale of a young animal keeper, an angry tiger and a torn circle net
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Technology and the self
Why single Chinese women are freezing their eggs in California
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Beauty and aesthetics
Can you see music in this painting? How synaesthesia fuelled Kandinsky’s art
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Childhood and adolescence
The police camp where tween girls enter a sisterhood of law and order
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Astronomy
The remarkable innovations inspired by our need to know the night sky
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