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In 2013, researchers at the artificial intelligence research company DeepMind in London set out to create a system of AI networks that could master any Atari game. And they had excellent results, with their system outperforming skilled humans at exponential rates. However, one game with some novel gameplay characteristics, Montezuma’s Revenge (1984), left the system totally stumped, unable to score a single point. This delightfully retro animation explores how the DeepMind team was finally able to conquer the game by borrowing concepts from human psychology. Further, the video explores the ways in which AI development remains a deeply human enterprise that demands our creative guidance, even as AIs increasingly outperform us at certain tasks.
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Sports and games
Havana’s streets become racetracks in this exhilarating portrait of children at play
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Spirituality
Through rituals of prayer, a monk cultivates a quietly radical concept of freedom
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Evolution
The many ways a lizard tongue sticks, grasps, pinches and plops – in slo-mo
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Design and fashion
A ceramicist puts her own bawdy spin on the folk language of pottery
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Art
Radical doodles – how ‘exquisite corpse’ games embodied the Surrealist movement
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Language and linguistics
Why Susan listens to recordings of herself speaking a language she no longer remembers
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Biology
Starlings swoosh like brushstrokes across the sky in this dazzling short
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Engineering
From simple motors to levitating trains – how design shapes innovation
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Home
How an artist transformed a dilapidated hunting lodge into a house made of dreams
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