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In 2013, researchers at the artificial intelligence research company DeepMind in London set out to create a system of AI networks that could master any Atari game. And they had excellent results, with their system outperforming skilled humans at exponential rates. However, one game with some novel gameplay characteristics, Montezuma’s Revenge (1984), left the system totally stumped, unable to score a single point. This delightfully retro animation explores how the DeepMind team was finally able to conquer the game by borrowing concepts from human psychology. Further, the video explores the ways in which AI development remains a deeply human enterprise that demands our creative guidance, even as AIs increasingly outperform us at certain tasks.
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Language and linguistics
Do button-pushing dogs have something new to say about language?
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Art
When East met West in the images of an overlooked, original photographer
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History of science
Ideas ‘of pure genius’ – how astronomers have measured the Universe across history
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Values and beliefs
Why a single tree, uprooted in a typhoon, means so much to one man in Hanoi
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Consciousness and altered states
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Meaning and the good life
Why Orwell urged his readers to celebrate the spring, cynics be damned
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Making
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Animals and humans
One man’s quest to save an orphaned squirrel, as narrated by David Attenborough
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Computing and artificial intelligence
A future in which ‘artificial scientists’ make discoveries may not be far away
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