Get curated editors’ picks, peeks behind the scenes, film recommendations and more.
In 2013, researchers at the artificial intelligence research company DeepMind in London set out to create a system of AI networks that could master any Atari game. And they had excellent results, with their system outperforming skilled humans at exponential rates. However, one game with some novel gameplay characteristics, Montezuma’s Revenge (1984), left the system totally stumped, unable to score a single point. This delightfully retro animation explores how the DeepMind team was finally able to conquer the game by borrowing concepts from human psychology. Further, the video explores the ways in which AI development remains a deeply human enterprise that demands our creative guidance, even as AIs increasingly outperform us at certain tasks.
video
Virtues and vices
Why Bennie tried to disappear, and what happened when he was found decades later
16 minutes
video
History of technology
Curious singles and tech sceptics – what ‘computer dating’ looked like in 1966
6 minutes
video
Cognition and intelligence
A father forgets his child’s name for the first time in this poetic reflection on memory
4 minutes
video
Animals and humans
Join seabirds as they migrate, encountering human communities along the way
13 minutes
video
Stories and literature
Two variants of a Hindu myth come alive in an animated ode to Indian storytelling
14 minutes
video
Technology and the self
The commodified childhood – scenes from two sisters’ lives in the creator economy
14 minutes
video
Food and drink
The passage of time is a peculiar thing in a 24-hour diner
14 minutes
video
Art
Background music was the radical invention of a trailblazing composer
17 minutes
video
Anthropology
For an Amazonian female shaman, ayahuasca ceremonies are a rite and a business
30 minutes