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In 2013, researchers at the artificial intelligence research company DeepMind in London set out to create a system of AI networks that could master any Atari game. And they had excellent results, with their system outperforming skilled humans at exponential rates. However, one game with some novel gameplay characteristics, Montezuma’s Revenge (1984), left the system totally stumped, unable to score a single point. This delightfully retro animation explores how the DeepMind team was finally able to conquer the game by borrowing concepts from human psychology. Further, the video explores the ways in which AI development remains a deeply human enterprise that demands our creative guidance, even as AIs increasingly outperform us at certain tasks.
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Cosmology
Tiny, entangled universes that form or fizzle out – a theory of the quantum multiverse
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Music
The peculiar beauty of a song caught between composition and improvisation
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Rituals and celebrations
A beginner’s guide to a joyful Persian tradition of spring renewal and rebirth
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Astronomy
The history of astronomy is a history of conjuring intelligent life where it isn’t
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Love and friendship
Love looks a bit different for a chain-smoking couple in a small apartment
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Metaphysics
Simple entities in universal harmony – Leibniz’s evocative perspective on reality
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Biography and memoir
Passed over as the first Black astronaut, Ed Dwight carved out an impressive second act
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Engineering
A close-up look at electronic paper reveals its exquisite patterns – and limitations
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Architecture
West Africa was once an architectural laboratory. Is it time for a revival?
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