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In 2013, researchers at the artificial intelligence research company DeepMind in London set out to create a system of AI networks that could master any Atari game. And they had excellent results, with their system outperforming skilled humans at exponential rates. However, one game with some novel gameplay characteristics, Montezuma’s Revenge (1984), left the system totally stumped, unable to score a single point. This delightfully retro animation explores how the DeepMind team was finally able to conquer the game by borrowing concepts from human psychology. Further, the video explores the ways in which AI development remains a deeply human enterprise that demands our creative guidance, even as AIs increasingly outperform us at certain tasks.
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Virtues and vices
Why Jean-Jacques Rousseau and Adam Smith were divided on the virtues of vanity
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Ecology and environmental sciences
The tree frog die-off that sparked a global mystery – and revealed a dark truth
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Beauty and aesthetics
In art, the sublime is a feedback loop, evolving with whatever’s next to threaten us
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Family life
One family’s harrowing escape from postwar Vietnam, told in a poignant metaphor
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Film and visual culture
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War and peace
A frontline soldier’s moving account of the fabled ‘Christmas truce’ of 1914
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Bioethics
What a 1970 experiment reveals about the possibility and perils of ‘head transplants’
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History of technology
Replicating Shakespearean-era printing brings its own dramas and comedy
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Animals and humans
The wild tale of a young animal keeper, an angry tiger and a torn circle net
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